Today we created a pretty short and simple frame by frame animation, in order to get the general idea and technique of using a frame by frame animation within a game trailer. Due to my illustration skills not being great I decided to create a pretty simple drawing of a cartoon monk like character whos' tail swayed in the wind.
From creating this short animation, I can see that frame by frame animation, is pretty simple, and pretty effective, but can be VERY time consuming and is perhaps not the most effective way to create a longer game trailer, but a shorter one, perhaps.
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